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kuroimori

Games Talk Natsu 2016 (may contain traces of spoilers)

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That being said, I agree with Martin that betting against clearly injured rikishi is usually a smart choice, especially the ones who aren't the type to resort to desperation henka.

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It seems I won the Quad yusho by the skin of my teeth - 1 point on the second tiebreak rule (sorry, Jezz). Also, a very unlikely yusho in a game I don't ever remember scoring any Masters points, Bingo. I get to see my woolly mug on the Masters page twice, again.

Edited by Sokkenaiyama
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I am feeling pretty good about coming in second place in the Maegashira game even though I actually missed my picks for one day. Having said that, I realize the Maegashira game doesn't take as much calculating as many other games, and beyond that I doubt I would have got 29 points on that particular day that it would have taken to pass Jakusotsu for 1st place.

Ah well, take your wins when you can get them right?

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  On 22/05/2016 at 13:53, Sokkenaiyama said:

It seems I won the Quad yusho by the skin of my teeth - 1 point on the second tiebreak rule (sorry, Jezz). Also, a very unlikely yusho in a game I don't ever remember scoring any Masters points, Bingo. I get to see my woolly mug on the Masters page twice, again.

I had to check out the Tie-Breaker rules.... Wow! Skin of the teeth indeed!

Tie-breakers:

Should there be a tie for the yusho, the tie-breaker teams of each player swing into action. Each player's tie-breaker team will be the 4 sekitori with the MOST TOTAL WINS that have NOT been picked by that player on any day during the basho. This tie-breaker team may include sekitori who actually went kyujo during the tourney, but still managed to be among your 4 winningest unpicked rikishi. Should there be a basho with too many withdrawals to allow a full 4-sekitori tie-breaker team, then whatever is left over will be used.

Should there still be a tie, the player with the higher-ranked set of rikishi on their tie-breaker team will win (i.e. the player who left more top-rankers unpicked). For this tie-breaker rank score, the ranks of the 4 rikishi on your tie-breaker team will be summed, with the East Yokozuna rank worth 1 point and the Juryo 14 West rank worth 70 points.

If there STILL is a tie, then other scores accumulated during the basho will determine a winner, in the following order: Gino-sho score, Kanto-sho score, Shukun-sho score. If that all still doesn't work, the nod will go to the player ranked higher on the S4-Banzuke. Tie-breaker scores are shown on the Basho Results page, and may change rather dramatically each day depending on which rikishi are selected, and which of the remaining unpicked rikishi earned a win.

Edited by Jejima

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