Asojima

21 Kyushu 17 - The Results

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Welcome to the 21 game for Kyushu 17.  

The game is a simple pre-basho game in which you are given 21 matchups that may occur in the next basho.  Your job is to decide whether each match will occur, and, if so, who will win it.

Normally, each of the 42 makuuchi rikishi will be found in one and only one match; however, Ura's participation in the basho is questionable. To compensate, we have included two matches for Nishikigi.  The matchups are selected on the basis of closeness in rank and the closeness in win-loss records.  The intent is to select 21 of the least predictable matches.

Entries are submitted as posts in this topic.  Each match will have two rikishi labeled “A” and “B”.  For each match, enter the match number and either A or B for your selected winner.  If you do not think the match will occur, enter an “X”.

For example:

1.  A
2.  X
3.  B
...

The winner is the entry with the most correct answers.  (X counts.)  If one of the rikishi for a match does not appear on the dohyo for the entire basho, that match will be counted as correct for all entries.  An entry other than A, B or X will be counted as incorrect.   If two or more entrants have the same number of correct picks, the one having the FEWEST other entrants making each of those correct picks will be the leader. If the agreement counts are equal, the entrant with the earliest time of entry will be the leader.

Entry deadline is 2 days before shonichi at 05:00 AM (JST) on Friday, November 10.  No new entries or entry modifications will be accepted after the deadline.

Here are the 21 matches for Kyushu 17.  The numbers in parens are the the results of the most recent matches between the two.

Kyushu 17   A     B
1 Y1w Hakuho (3-0) Y1e Harumafuji
2 Y2w Kakuryu (1-1) Y2e Kisenosato
3 Oe Goeido (2-2) S1w Yoshikaze
4 Ow Takayasu (3-1) S2e Terunofuji
5 S1e Mitakeumi (2-1) Kw Onosho
6 Ke Kotoshogiku (0-1) M1w Takakeisho
7 M2e Chiyotairyu (0-2) M1e Tamawashi
8 M3e Shohozan (1-2) M2w Tochiozan
9 M4e Chiyonokuni (2-1) M3w Hokutofuji
10 M4w Ichinojo (2-0) M5e Takarafuji
11 M5w Arawashi (1-1) M6e Chiyoshoma
12 M7w Shodai (2-2) M6w Tochinoshin
13 M7e Daishomaru (1-1) M8e Takanoiwa
14 M11e Aoiyama (0-0) M8w Chiyomaru
15 M9e Endo (1-0) M10w Ikioi
16 M11w Asanoyama (1-0) M9w Daieisho
17 M10e Kaisei (1-1) M12e Okinoumi
18 M12w Kagayaki (1-1) M13e Takakaze
19 M13e Aminishiki (1-1) M14e Kotoyuki
20 M14w Daiamami (0-1) M15e Nishikigi
21 M15e Nishikigi (1-1) M15w Myogiryu

Each match must appear on a separate line in your entry.  Use shift-enter to avoid double-spacing.

Edited by Asojima

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28 minutes ago, rhyen said:

PS: no Ura?

See the intro regarding Ura.

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Last basho the 21 game had 2 Juryo bouts included.

I would rather have Homarefuji J1e - Ishiura J1w, than twice Nishikigi.

Just my thought.

 

 

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3 hours ago, Achiyama said:

Last basho the 21 game had 2 Juryo bouts included.

I would rather have Homarefuji J1e - Ishiura J1w, than twice Nishikigi.

This reminds me that we haven't published our rules for a while.

Game 21 Rules and Procedures.

1. Approximately 2 weeks before the start of each  Ozumo hon-basho, the game administrators will post on the Sumo Forum, a list of 21 matches that may occur during the basho. The matches will be numbered 1 through 21 and will contain the shikona of  the two rikishi, labeled A and B,  that might participate in the match.

2. Each potentially active makuuchi rikishi will be assigned to one match.  If it is known before match publication that one or more of the 42 makuuchi rikishi may not participate in the basho,  one or more makuuchi rikishi may be assigned two matches, or one or more matches between two juryo rikishi may be included in the list of 21 matches.

3. The game participants shall post on the Sumo Forum,  a list their choices for the winner of each match by entering the match number and either A or B.  If the participant decides that the match will not occur during the basho, an entry of the match number and an X will be made.

4. Only one entry is permitted for a forum member.  If a member submits entries using more that one shikona, all entries for that member will be disqualified.

5.  The deadline for entry submission shall be 5:00 AM JST on the Friday before the start of the basho.  Original entries can be made or modified until the deadline.  No new or modified entries will be accepted after the deadline.

6. The game winner shall be the participant who makes the most correct responses for the 21 matches.  Note: If the match does not appear on any torikumi, X is the correct response.

6a.  Kettei-sen (playoff) results will be counted only if the two rikishi do not meet in a regular match during the basho.

7. In the event of a tie for the most correct responses, the participant with the FEWEST number of other participant responses matching the participant's responses is the winner.  If two or more participants have the same number of correct responses and the same number of matching responses, the participant with the earliest entry is the winner.  A modification of an entry constitutes a new time of entry for tiebreaker purposes.

8. Fusen wins are counted as a win for the rikishi who won, not as an X.  

9. If a rikishi in a match withdraws or is withdrawn for the entire basho, all entries for that match shall be judged as correct, even if the rikishi is listed in the Day 1 and/or Day 2 torikumi.  ((This rule overrides all provisions of rules 6 and 8.))

 

For #2., we normally use the one makuuchi/two match option to fix a single or odd numbered missing rikishi problem. The two juryo option is used when we have a real or adjusted even number of missing rikishi.  We reserve the privilege of being flexible in our handling of this.
In this case, if we had gone with 2 Juryo, we would have had to drop one of the makuuchi.

Edited by Asojima

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2 hours ago, Asojima said:

This reminds me that we haven't published our rules for a while.

Game 21 Rules and Procedures.

1. Approximately 2 weeks before the start of each  Ozumo hon-basho, the game administrators will post on the Sumo Forum, a list of 21 matches that may occur during the basho. The matches will be numbered 1 through 21 and will contain the shikona of  the two rikishi, labeled A and B,  that might participate in the match.

2. Each potentially active makuuchi rikishi will be assigned to one match.  If it is known before match publication that one or more of the 42 makuuchi rikishi may not participate in the basho,  one or more makuuchi rikishi may be assigned two matches, or one or more matches between two juryo rikishi may be included in the list of 21 matches.

3. The game participants shall post on the Sumo Forum,  a list their choices for the winner of each match by entering the match number and either A or B.  If the participant decides that the match will not occur during the basho, an entry of the match number and an X will be made.

4. Only one entry is permitted for a forum member.  If a member submits entries using more that one shikona, all entries for that member will be disqualified.

5.  The deadline for entry submission shall be 5:00 AM JST on the Friday before the start of the basho.  Original entries can be made or modified until the deadline.  No new or modified entries will be accepted after the deadline.

6. The game winner shall be the participant who makes the most correct responses for the 21 matches.  Note: If the match does not appear on any torikumi, X is the correct response.

6a.  Kettei-sen (playoff) results will be counted only if the two rikishi do not meet in a regular match during the basho.

7. In the event of a tie for the most correct responses, the participant with the FEWEST number of other participant responses matching the participant's responses is the winner.  If two or more participants have the same number of correct responses and the same number of matching responses, the participant with the earliest entry is the winner.  A modification of an entry constitutes a new time of entry for tiebreaker purposes.

8. Fusen wins are counted as a win for the rikishi who won, not as an X.  

9. If a rikishi in a match withdraws or is withdrawn for the entire basho, all entries for that match shall be judged as correct, even if the rikishi is listed in the Day 1 and/or Day 2 torikumi.  ((This rule overrides all provisions of rules 6 and 8.))

 

For #2., we normally use the one makuuchi/two match option to fix a single or odd numbered missing rikishi problem. The two juryo option is used when we have a real or adjusted even number of missing rikishi.  We reserve the privilege of being flexible in our handling of this.
In this case, if we had gone with 2 Juryo, we would have had to drop one of the makuuchi.

I understand it now.

Thanks Jim for the clarification.

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1A
2X
3A
4X
5B
6B
7A
8A
9B
10B
11B
12A
13B
14A
15B
16A
17A
18A
19B
20A
21A

Pandaazuma

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Let's try:

  1. B
  2. B
  3. A
  4. A
  5. A
  6. A
  7. B
  8. B
  9. B
10. A
11. A
12. B
13. A
14. A
15. A
16. B
17. A
18. B
19. A
20. A
21. B

 

Profomisakari

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1. X
2. B
3. B
4. B
5. A
6. B
7. B
8. A
9. B
10. A
11. B
12. A
13. B
14. A
15. A
16. A
17. A
18. B
19. B
20. B
21. B

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1. A
2. X
3. A
4. X
5. A
6. B
7. B
8. A
9. B
10. A
11. B
12. A
13. B
14. A
15. B
16. A
17. B
18. A
19. A
20. A
21. B

ScreechingOwl

 

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1. B
2. B
3. B
4. A
5. A
6. A
7. B
8. A
9. B
10. A
11. B
12. B
13. A
14. B
15. A
16. A
17. A
18. A
19. A
20. A
21. B

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1.A
2.X
3.A
4.A
5.B
6.A
7.B
8.A
9.B
10.B
11.A
12.B
13.B
14.A
15.B
16.X
17.A
18.B
19.A
20.A
21.X
 

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1. A
2. B
3. A
4. A
5. A
6. A
7. B
8. B
9. B
10. A
11. B
12. B
13. B
14. A
15. A
16. A
17. B
18. A
19. B
20. B
21. B

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1. A
2. B
3. A
4. A
5. A
6. A
7. A
8. B
9. B
10. A
11. B
12. A
13. A
14. X
15. B
16. A
17. A
18. A
19. A
20. A
21. B

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1. A
2. X
3. B
4. A
5. B
6. A
7. B
8. B
9. B
10. B
11. B
12. B
13. B
14. A
15. A
16. A
17. B
18. A
19. A
20. B
21. B

 

Edited by RaeucherLax
Kakyuryu went kyujo before the game deadline

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1 B
2 B
3 A

4 A
5 B
6 B

7 B
8 A
9 A

10 B
11 B
12 A

13 B
14 A
15 A

16 A
17 A
18 A

19 A
20 B
21 B

chishafuwaku

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  1. A
  2. A
  3. A
  4. A
  5. A
  6. A
  7. B
  8. B
  9. A
  10. A
  11. B
  12. A
  13. B
  14. A
  15. B
  16. A
  17. A
  18. B
  19. B
  20. B
  21. B

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