Zenjimoto 40 Posted March 4, 2006 (edited) Yes, yes, you read right... after the original Hoshitori Contest came the Upside Down Hoshitori, so now it is only a natural progression to introduce to you the idea of the INSIDE OUT HOSHITORI, where you don't guess who makes the MOST wins, you don't guess who makes the LEAST wins, but instead you guess who makes the MEDIUMEST wins! (Neener, neener...) Yes, this game is all about those rikishi who skirt the KK-MK line! Unlike the other games, the goal of this game is to score the LEAST amount of points... and to aim for that illusive PERFECT score of ZERO! :-P Players pick 15 rikishi who they think will finish with a record directly adjacent to the KK/MK line (i.e. with either 8-7 or 7-8), and rank them in priority according to how sure they are, plus 5 alternate picks. The top pick will carry a multiplier of 6, the following two 5, then 3 each with 4, 3, 2, and 1. Rikishi from Makuuchi or Juryo may be picked, and players should indiacate which side of the KK/MK line they think each rikishi will finish on. A sample pick submittal may look like this: MUL PICK RIKISHI --------------------- 6: 7-8 Roho 5: 7-8 Aminishiki 5: 8-7 Miyabiyama 4: 8-7 Ama 4: 8-7 Harunoyama 4: 8-7 Tokitsuumi 3: 7-8 Kaiho 3: 8-7 Kotoshogiku 3: 8-7 Dejima 2: 8-7 Takamisakari 2: 7-8 Kassugao 2: 7-8 Tochisakae 1: 7-8 Kokkai 1: 8-7 Kotomitsuki 1: 7-8 Katayama A1: 8-7 Toki A2: 8-7 Tosanoumi A3: 7-8 Toyonoshima A4: 8-7 Kobo A5: 8-7 Otsukasa Scoring of the game is as follows: If your pick's record is adjacent to the KK/MK line (i.e. 8-7 or 7-8), that pick's score will be ZERO. If it is one higher or lower (9-6 or 6-9), the score will be ONE, times the multiplier assigned to your pick. At two higher or lower (10-5 or 5-10), the score will be TWO times the multiplier, etc. Rikishi who go kyujo will be replaced by the alternates in sequence, with all picks below them moving up one notch on the multiplier ranks. In other words, the sequence in which the multipliers were assigned always stays the same. Kyujo rikishi are replaced regardless of their time of withdrawal, or their record. Here is a sample result for last basho: MUL PICK RIKISHI RES BE DIF SCORE --------------------------------------- 6: 7-8 Roho 9-6 1 6 5: 7-8 Aminishiki 9-6 1 5 5: 8-7 Miyabiyama 8-7 * 0 0 4: 8-7 Ama 9-6 1 4 4: 8-7 Harunoyama 7-8 0 0 4: 8-7 Tokitsuumi 12-3 4 16 3: 7-8 Kaiho 7-8 * 0 0 3: 8-7 Kotoshogiku 8-7 * 0 0 3: 8-7 Dejima 8-7 * 0 0 2: 8-7 Takamisakari 7-8 0 0 2: 7-8 Kassugao 9-6 1 2 (2:) 7-8 Tochisakae dnf - - 1: 7-8 Kokkai 8-7 0 0 1: 8-7 Kotomitsuki 8-7 * 0 0 1: 7-8 Katayama 6-9 1 1 (A1:)8-7 Toki dnf - - A2: 8-7 Tosanoumi 5-10 2 2 A3: 7-8 Toyonoshima 7-8 - - A4: 8-7 Kobo 6-9 - - A5: 8-7 Otsukasa 10-5 - - ------------------------------------- TOTAL 5 11 36 The final score for this pick was 36. The total difference between anticipated records and actual records was 11 wins, and 5 bulls-eyes hit (guessing the correct record of 8-7 or 7-8). Sansho could be as follows: Shukun-sho: only player to guess a rikishi's record correctly. Gino-sho: smallest difference (DIF) score or raw points without multipliers. Kanto-sho: most bulls-eyes... all these just as first ideas. If you would like to partitipate in the Alpha test, please use the below form as a template, and post your picks in this thread. MUL PICK RIKISHI ---------------- 6: 5: 5: 4: 4: 4: 3: 3: 3: 2: 2: 2: 1: 1: 1: A1: A2: A3: A4: A5: We'll figure out how to score this later, for the Alpha test I would hope for maybe 10 or so players as long as the scoring is manually done, just to get a better idea of the viability of this game idea. I have been playing this on my own for the last 2 basho, and I think it may be worth a try (Punk rocker...) As always, suggestions are most welcome... I am sure I missed plenty of stuff, as usual ;-) Enjoy all the games this basho! :-) Cheers! Zenjimoto Edited March 4, 2006 by Zenjimoto Share this post Link to post Share on other sites
Kotononami 86 Posted March 4, 2006 (edited) Let's try! (Neener, neener...) MUL PICK RIKISHI ---------------- 6: Kakizoe 8-7 5: Miyabiyama 8-7 5: Dejima 8-7 4: Asasekiryu 7-8 4: Kitazakura 8-7 4: Takanotsuru 8-7 3: Kotoshogiku 8-7 3: Shunketsu 7-8 3: Kobo 8-7 2: Tamanoshima 8-7 2: Tokitenku 7-8 2: Daishodai 7-8 1: Futeno 8-7 1: Toyonoshima 8-7 1: Daraido 7-8 A1: Harunoyama 8-7 A2: Ama 7-8 A3: Toki 8-7 A4: Buyuzan 8-7 A5 : Kasugao 8-7 Thanks Edited March 5, 2006 by Kotononami Share this post Link to post Share on other sites
Jakusotsu 5,969 Posted March 8, 2006 MUL PICK RIKISHI ---------------- 6: 8-7 Takamisakari 5: 7-8 Kyokushuzan 5: 8-7 Iwakiyama 4: 7-8 Futeno 4: 7-8 Takekaze 4: 8-7 Hakurozan 3: 7-8 Toyonoshima 3: 7-8 Asasekiryu 3: 7-8 Kyokutenho 2: 8-7 Kakizoe 2: 8-7 Katayama 2: 7-8 Kaiho 1: 8-7 Kasugao 1: 8-7 Toyozakura 1: 8-7 Kobo A1: 8-7 Aminishiki A2: 7-8 Tochinohana A3: 7-8 Kasuganishiki A4: 7-8 Roho A5: 8-7 Toyozakura Share this post Link to post Share on other sites
Zenjimoto 40 Posted March 8, 2006 Wow, thank you (Punk rocker...) So far, the response hasn't exactly been overwhelming, heheh... Share this post Link to post Share on other sites
Torideyama 32 Posted March 8, 2006 MUL PICK RIKISHI ---------------- 6: Kasugao 7-8 5: Dejima 7-8 5: Kaiho 8-7 4: Tokitenku 8-7 4: Shunketsu 8-7 4: Kakizoe 7-8 3: Takanotsuru 8-7 3: Otsukasa 8-7 3: Kyokutenho 8-7 2: Kokkai 8-7 2: Kasuganishiki 8-7 2: Kotoshogiku 8-7 1: Kiesenosato 7-8 1: Buyuzan 7-8 1: Toki 8-7 A1: Dairaido 7-8 A2: Iwakiyama 7-8 A3: Shimotori 8-7 A4: Takanowaka 8-7 A5: Kobo 7-8 Share this post Link to post Share on other sites
Doitsuyama 1,185 Posted March 8, 2006 MUL PICK RIKISHI ---------------- 6: 7-8 Asasekiryu 5: 8-7 Dairaido 5: 7-8 Takamisakari 4: 7-8 Toyonoshima 4: 8-7 Takanowaka 4: 8-7 Kotomitsuki 3: 8-7 Wakatoba 3: 7-8 Shunketsu 3: 8-7 Tokitenku 2: 7-8 Kasuganishiki 2: 7-8 Ryuho 2: 7-8 Hokutoiwa 1: 8-7 Kyokushuzan 1: 8-7 Miyabiyama 1: 7-8 Takakaze A1: 7-8 Kotoshogiku A2: 7-8 Kobo A3: 7-8 Takanotsuru A4: 8-7 Hochiyama A5: 7-8 Tamakasuga Share this post Link to post Share on other sites
Gusoyama 103 Posted March 8, 2006 MUL PICK RIKISHI ---------------- 6: 8-7 Iwakiyama 5: 8-7 Asasekiryu 5: 7-8 Kasugao 4: 7-8 Toyonoshima 4: 8-7 Dejima 4: 7-8 Tokitsuumi 3: 7-8 Kitazakura 3: 8-7 Futeno 3: 8-7 Kakizoe 2: 8-7 Tokitenku 2: 7-8 Ama 2: 8-7 Chiyotaikai 1: 7-8 Miyabiyama 1: 7-8 Takekaze 1: 8-7 Toyozakura A1: 8-7 Katayama A2: 8-7 Kobo A3: 8-7 Kaiho A4: 7-8 Ryuho A5: 7-8 Daishodai Share this post Link to post Share on other sites
Randomitsuki 2,826 Posted March 9, 2006 (edited) MUL PICK RIKISHI ------------ 6: 8-7 Dejima 5: 7-8 Miyabiyama 5: 8-7 Iwakiyama 4: 8-7 Kyokushuzan 4: 8-7 Harunoyama 4: 8-7 Tochinonada 3: 8-7 Kakuryu 3: 7-8 Ryuho 3: 8-7 Tokitenku 2: 8-7 Kotoshogiku 2: 7-8 Toyozakura 2: 7-8 Hokutoiwa 1: 7-8 Daishodai 1: 7-8 Tamanoshima 1: 8-7 Takekaze A1: 8-7 Futeno A2: 8-7 Toyonoshima A3: 7-8 Ushiomaru A4: 7-8 Yoshikaze A5: 8-7 Asasekiryu Edited March 9, 2006 by Randomitsuki Share this post Link to post Share on other sites
Randomitsuki 2,826 Posted March 9, 2006 (edited) As always, suggestions are most welcome... At first I was a little hesitant about this concept. But then I figured out that the entries will be much more different between players than in probably any other sumo game - that's a great thing of course. I don't know if this was discussed in another thread already, but maybe scoring could somehow take into account the crucial question of whether a rikishi receives KK or MK. As it is now, it doesn't make a difference if a rikishi who actually finishes 9-6 had a 7-8 or 8-7 prediction. In both cases, you are only one off. You probably did not suggest to take the difference between prediction and actual result because in that case people could name Asashoryu with 15-0 as their six-pointer, thereby undermining the very concept of this game. Anyway, maybe some mixture between difference (actual-predicted) and proximity to KK-MK line could solve the problem. Edit: How about sticking to your scoring but additionally introducing a penalty for guessing the wrong type of -koshi? I guess it could make sense to use a fixed penalty of 1 point or so - in case of the 6-pointer you have good reason not to know if it's going to be KK or MK, and 1 point penalty isn't a big deal. However, for your 1-pointers and substitutes you are more and more certain if they'll get KK or MK, and if you fail to predict that, a 1-point penalty can be quite harmful. Edited March 9, 2006 by Randomitsuki Share this post Link to post Share on other sites
Susanoo 382 Posted March 9, 2006 6: 8-7 Takekaze 5: 8-7 Kisenosato 5: 8-7 Kyokunankai 4: 8-7 Kobo 4: 8-7 Hochiyama 4: 8-7 Tokitenku 3: 8-7 Futeno 3: 8-7 Ushiomaru 3: 7-8 Satoyama 2: 7-8 Kakuryu 2: 7-8 Asasekiryu 2: 7-8 Tokitsuumi 1: 8-7 Wakatoba 1: 8-7 Yoshikaze 1: 7-8 Aminishiki A1: 8-7 Iwakiyama A2: 8-7 Kyokutenho A3: 8-7 Kotomitsuki A4: 7-8 Kasuganishiki A5: 8-7 Kokkai (Neener, neener...) Share this post Link to post Share on other sites
Asashosakari 19,320 Posted March 9, 2006 (edited) I don't know if this was discussed in another thread already, but maybe scoring could somehow take into account the crucial question of whether a rikishi receives KK or MK. As it is now, it doesn't make a difference if a rikishi who actually finishes 9-6 had a 7-8 or 8-7 prediction. In both cases, you are only one off. You probably did not suggest to take the difference between prediction and actual result because in that case people could name Asashoryu with 15-0 as their six-pointer, thereby undermining the very concept of this game. I thought you're only allowed to predict 7-8 or 8-7, anyway? Edit: How about sticking to your scoring but additionally introducing a penalty for guessing the wrong type of -koshi? I guess it could make sense to use a fixed penalty of 1 point or so - in case of the 6-pointer you have good reason not to know if it's going to be KK or MK, and 1 point penalty isn't a big deal. However, for your 1-pointers and substitutes you are more and more certain if they'll get KK or MK, and if you fail to predict that, a 1-point penalty can be quite harmful. Shouldn't it be the other way around, i.e. you put a certain rikishi at 6 points because you're much more sure about him than about your 1-point guys? That's the only way that the "alternates move UP to fill in empty slots" idea makes sense. At any rate, I'd also be in favour of taking the prediction directly into account for the scoring, so that a prediction of 7-8 scores one (not zero) when the actual record is 8-7. I'm always a bit irked when some integral part of the gameplay only matters for sansho (like the 7-8/8-7 prediction does now), because that seems kind of pointless... Anyway, if scoring is changed that way, you automatically have a penalty for getting the KK/MK wrong (one point times the multiplier), so there'd be no other changes needed. Edited March 9, 2006 by Asashosakari Share this post Link to post Share on other sites
Gusoyama 103 Posted March 9, 2006 At first I was a little hesitant about this concept. But then I figured out that the entries will be much more different between players than in probably any other sumo game - that's a great thing of course.I don't know if this was discussed in another thread already, but maybe scoring could somehow take into account the crucial question of whether a rikishi receives KK or MK. As it is now, it doesn't make a difference if a rikishi who actually finishes 9-6 had a 7-8 or 8-7 prediction. In both cases, you are only one off. You probably did not suggest to take the difference between prediction and actual result because in that case people could name Asashoryu with 15-0 as their six-pointer, thereby undermining the very concept of this game. Anyway, maybe some mixture between difference (actual-predicted) and proximity to KK-MK line could solve the problem. Edit: How about sticking to your scoring but additionally introducing a penalty for guessing the wrong type of -koshi? I guess it could make sense to use a fixed penalty of 1 point or so - in case of the 6-pointer you have good reason not to know if it's going to be KK or MK, and 1 point penalty isn't a big deal. However, for your 1-pointers and substitutes you are more and more certain if they'll get KK or MK, and if you fail to predict that, a 1-point penalty can be quite harmful. My problem with this type of penalty is what I call "The Guess the Banzuke Effect". If I guess 7-8, and the rikishi gets an 8-7, I'm only one off, but I get the same Wrong-Koshi penalty as if they got a 15-0. Share this post Link to post Share on other sites
Asashosakari 19,320 Posted March 9, 2006 Too late to edit my above post, so take #2... Edit: How about sticking to your scoring but additionally introducing a penalty for guessing the wrong type of -koshi? I guess it could make sense to use a fixed penalty of 1 point or so - in case of the 6-pointer you have good reason not to know if it's going to be KK or MK, and 1 point penalty isn't a big deal. However, for your 1-pointers and substitutes you are more and more certain if they'll get KK or MK, and if you fail to predict that, a 1-point penalty can be quite harmful. The more often I re-read this paragraph, the less I'm able to figure out what you mean...a 1-point penalty to the rikishi's raw score, or to his multiplier, or to the computed score for the slot? I'm really confused how that penalty is supposed to be worse for the 1-multiplier slots, especially since LEAST points wins the game. Share this post Link to post Share on other sites
Randomitsuki 2,826 Posted March 9, 2006 (edited) Edit: How about sticking to your scoring but additionally introducing a penalty for guessing the wrong type of -koshi? I guess it could make sense to use a fixed penalty of 1 point or so - in case of the 6-pointer you have good reason not to know if it's going to be KK or MK, and 1 point penalty isn't a big deal. However, for your 1-pointers and substitutes you are more and more certain if they'll get KK or MK, and if you fail to predict that, a 1-point penalty can be quite harmful. The more often I re-read this paragraph, the less I'm able to figure out what you mean...a 1-point penalty to the rikishi's raw score, or to his multiplier, or to the computed score for the slot? I'm really confused how that penalty is supposed to be worse for the 1-multiplier slots, especially since LEAST points wins the game. Sorry for being unable to make myself clear. I would have suggested a 1-point penalty to the score for the slot. Examples: Your 6-pointer has a 9-6, and you had him at 8-7: that would result in a score of 6 points Your 6-pointer has a 9-6, and you had him at 7-8: that would result in a score of 6 points + 1 point penalty = 7 points. Another example: Your 1-pointer has a 9-6, and you had him at 8-7: that would result in a score of 1 point. Your 1-pointer has a 9-6, and you had him at 7-8: that would result in a score of 1 point + 1 point penalty = 2 points. Relatively speaking, the failed 1-pointer costs you more dearly than the failed 6-pointer. And at least to me this would make sense because your 6-pointer should be the guy who is really darn close to the MK/KK-line, and therefore actual KK or MK will be extremely difficult to predict. OTOH, your 1-pointers and substitutes might be guys that you would not expect to have 7.5 wins, but maybe 6.9 or 8.1. If you miss the KK/MK-prediction for these cases, the relative penalty should be bigger. Edited March 9, 2006 by Randomitsuki Share this post Link to post Share on other sites
Asashosakari 19,320 Posted March 9, 2006 Sorry for being unable to make myself clear. I would have suggested a 1-point penalty to the score for the slot. Examples: Your 6-pointer has a 9-6, and you had him at 8-7: that would result in a score of 6 points Your 6-pointer has a 9-6, and you had him at 7-8: that would result in a score of 6 points + 1 point penalty = 7 points. Another example: Your 1-pointer has a 9-6, and you had him at 8-7: that would result in a score of 1 point. Your 1-pointer has a 9-6, and you had him at 7-8: that would result in a score of 1 point + 1 point penalty = 2 points. Relatively speaking, the failed 1-pointer costs you more dearly than the failed 6-pointer. And at least to me this would make sense because your 6-pointer should be the guy who is really darn close to the MK/KK-line, and therefore actual KK or MK will be extremely difficult to predict. OTOH, your 1-pointers and substitutes might be guys that you would not expect to have 7.5 wins, but maybe 6.9 or 8.1. If you miss the KK/MK-prediction for these cases, the relative penalty should be bigger. Thanks for the clarification. (Applauding...) I disagree on your interpretation of that approach, though: Given that the overall scoring is cumulative, the relative strength of the penalties doesn't really matter, does it? There's no actual difference between five rikishi causing you penalties in the top five slots, or the bottom five. Share this post Link to post Share on other sites
Randomitsuki 2,826 Posted March 9, 2006 (edited) Thanks for the clarification. (Hugging...) I disagree on your interpretation of that approach, though: Given that the overall scoring is cumulative, the relative strength of the penalties doesn't really matter, does it? There's no actual difference between five rikishi causing you penalties in the top five slots, or the bottom five. Erm, yes (Applauding...). I wish I could answer something incredibly clever, but my cleverness took a day off. Edited March 9, 2006 by Randomitsuki Share this post Link to post Share on other sites
Mmikasazuma 12 Posted March 9, 2006 My try: MUL PICK RIKISHI ---------------- 6:Dejima 7-8 5:Takamisakari7-8 5:Kotomitsuki 8-7 4:Kakizoe 8-7 4:Hakurozan 7-8 4:Toyonoshima 7-8 3:Tokitsuumi 7-8 3:Kokkai 7-8 3:Kotoshogiku 8-7 2:Asasekiryu 8-7 2:Miyabiyama 8-7 2:Jumonji 7-8 1:Iwakiyama 8-7 1:Tokitenku 8-7 1:Toyozakura 7-8 A1:Takanowaka 8-7 A2:Shunketsu 8-7 A3:Tochinohana 7-8 A4:Katayama 8-7 A5:Shunketsu 8-7 Share this post Link to post Share on other sites
Konosato 45 Posted March 9, 2006 MUL PICK RIKISHI ---------------- 6: 7-8 Dairaido 5: 7-8 Kotoshogiku 5: 8-7 Tochinohana 4: 7-8 Wakatoba 4: 8-7 Senshuyama 4: 8-7 Iwakiyama 3: 7-8 Toyozakura 3: 8-7 Harunoyama 3: 8-7 Yoshikaze 2: 7-8 Roho 2: 8-7 Futeno 2: 7-8 Takekaze 1: 7-8 Asasekiryu 1: 8-7 Kakuryu 1: 8-7 Katayama A1: 7-8 Hokutoiwa A2: 8-7 Takamisakari A3: 8-7 Tamakasuga A4: 7-8 Dejima A5: 8-7 Takanowaka Share this post Link to post Share on other sites
Takamueda 0 Posted March 11, 2006 My pick: MUL PICK RIKISHI ---------------- 6: 7-8 Dejima 5: 7-8 Kotomitsuki 5: 8-7 Takamisakari 4: 7-8 Miyabiyama 4: 7-8 Futeno 4: 7-8 Asasekiryu 3: 7-8 Kasugao 3: 8-7 Takekaze 3: 8-7 Kyokunankai 2: 8-7 Daishodai 2: 7-8 Takanotsuru 2: 7-8 Tamakasuga 1: 7-8 Jumonji 1: 7-8 Kotoshogiku 1: 8-7 Hakurozan A1: 7-8 Asofuji A2: 8-7 Kaiho A3: 8-7 Takanowaka A4: 8-7 Kobo A5: 8-7 Katayama Share this post Link to post Share on other sites
Tamanaogijima 756 Posted March 11, 2006 MUL PICK RIKISHI ---------------- 6: 8-7 Kotoshogiku 5: 8-7 Kisenosato 5: 7-8 Kyokunankai 4: 8-7 Kyokutenho 4: 7-8 Kakizoe 4: 8-7 Dejima 3: 8-7 Kotomitsuki 3: 8-7 Takamisakari 3: 8-7 Toyonoshima 2: 7-8 Asasekiryu 2: 7-8 Buyuzan 2: 8-7 Tokitenku 1: 7-8 Katayama 1: 7-8 Toyozakura 1: 7-8 Takanotsuru A1: 8-7 Kakuryu A2: 8-7 Kobo A3: 8-7 Asofuji A4: 7-8 Harunoyama A5: 8-7 Satoyama Share this post Link to post Share on other sites
Takanorappa 97 Posted March 12, 2006 MUL PICK RIKISHI ---------------- 6: 8-7 Takamisakari 5: 8-7 Kasugao 5: 8-7 Kakizoe 4: 7-8 Roho 4: 7-8 Takekaze 4: 8-7 Hakurozan 3: 7-8 Toyonoshima 3: 7-8 Jumonji 3: 7-8 Dairaido 2: 7-8 Iwakiyama 2: 8-7 Katayama 2: 7-8 Kaiho 1: 8-7 Yoshikaze 1: 8-7 Toyozakura 1: 8-7 Kobo A1: 8-7 Aminishiki A2: 7-8 Tochinohana A3: 7-8 Kasuganishiki A4: 8-7 Kyokutenho A5: 8-7 Toyozakura Share this post Link to post Share on other sites
Asashosakari 19,320 Posted March 12, 2006 6: 7-8 Dejima 5: 7-8 Kokkai 5: 8-7 Kakizoe 4: 7-8 Iwakiyama 4: 7-8 Kotoshogiku 4: 7-8 Kisenosato 3: 8-7 Asasekiryu 3: 8-7 Kobo 3: 7-8 Katayama 2: 7-8 Jumonji 2: 8-7 Futeno 2: 7-8 Toyonoshima 1: 7-8 Wakatoba 1: 8-7 Takekaze 1: 7-8 Miyabiyama A1: 7-8 Roho A2: 8-7 Daishodai A3: 7-8 Takanotsuru A4: 8-7 Tokitenku A5: 7-8 Kyokunankai Share this post Link to post Share on other sites
Zenjimoto 40 Posted March 12, 2006 And here are finally, my picks: :-) MUL PICK RIKISHI ---------------- 6: 8-7 Iwakiyama 5: 8-7 Dejima 5: 8-7 Kotoshogiku 4: 7-8 Jumonji 4: 7-8 Toyonoshima 4: 8-7 Tokitenku 3: 8-7 Katayama 3: 8-7 Harunoyama 3: 7-8 Dairaido 2: 8-7 Kobo 2: 7-8 Ushiomaru 2: 7-8 Tochinohana 1: 8-7 Toyozakura 1: 7-8 Tamakasuga 1: 7-8 Yoshikaze A1: 8-7 Kakizoe A2: 7-8 Roho A3: 7-8 Futeno A4: 8-7 Shunketsu A5: 7-8 Ryuho Share this post Link to post Share on other sites
Norizo 0 Posted March 12, 2006 6: 7-8 Asasekiryu 5: 8-7 Takekaze 5: 8-7 Kotoshogiku 4: 7-8 Futono 4: 7-8 Katayama 4: 8-7 Daishodai 3: 8-7 Kairyu 3: 8-7 Satoyama 3: 7-8 Senshuyama 2: 8-7 Takamisakari 2: 8-7 Daimanazuru 2: 7-8 Dairaido 1: 7-8 Kasuganisiki 1: 7-8 Jyumonji 1: 7-8 Tochinohana A1: 8-7 Tokitenku A2: 8-7 Kakizoe A3: 8-7 Chiyotaikai A4: 7-8 Iwakiyama A5: 7-8 Dejima by Norizo Share this post Link to post Share on other sites
Zenjimoto 40 Posted March 12, 2006 Thanks to all who sumitted alpha picks! Let's see how this will pan out! :-) If any one has any alternative ideas to manual scoring, I would be most interesting to hear them in time before I sit down with pencil and paper at the end of the basho (I am not worthy...) Thanks again, and enjoy the basho! (Hugging...) Cheers! Zenjimoto Share this post Link to post Share on other sites